We are growing and need the right people to grow with. Whether you are looking for a new position to broaden your view of the universe or simply know someone who is, take a look at the following open positions and reflect.
3D Animator (Contingent)
SuperGenius is hiring animators for a 6-8 month game project.
Requirements:
- Solid understanding of humanoid/creature body mechanics and physics (as applicable to each project)
- Proficiency with character acting and accurate lipsync animation
- Confident knowledge and use of animation layers, constraints, and custom tools
- Work cleanly through gimbal lock on multiple controls, counter-animation against super mover locomotion, and IK/Fk switching and matching
- Clear communication skills and organization
- Follow established file structure and file naming
- A solid reel noting the tasks you accomplished, and time spent per shot listed, if possible
- Bonus skills: file import/export knowledge for Unity/Unreal
If this sounds like you please apply at the following and be sure and include a link to your reel.
http://supergeniusstudio.com/contact/
3D Environment Modeler (Contingent)
SuperGenius is expanding the 3D team for multiple projects. Interested?
Requirements
- Up-to-date knowledge of modern modeling packages and techniques:
- Ideally Max. Maya & Modo is acceptable for some projects
- Geometry is generally clean and thought through with appropriate vertex normals
- Highly competent in UV unwrapping and achieving appropriate texel density
- Confident sculpting ability in Zbrush
- Strong understanding of material definitions and industry standard texture creation techniques and software:
- Must know Substance Painter and how to retrieve materials from Substance Source
- Competent in high-res to low-res baking (this includes all relevant maps, not just normals)
- At least a high-level understanding of texture blending techniques like vertex color painting and height-blending
- Must know how to use multiple materials on a single asset
- Basic knowledge of integrating into a commercial game engine:
- Unreal or Unity knowledge preferred, but any previous knowledge is helpful
- A solid understanding of game-engine mesh requirements: collision hulls, LODs lightmaps, and similar technical aspects
- Bonus
- Strong Substance Designer material creation skill
- Excellent scene composition and lighting ability
If interested, please apply at the following and be sure and include a link to your reel and samples.
http://supergeniusstudio.com/contact/
3D Character Modeler (Contingent)
Requirements:
- Up-to-date knowledge of modern modeling packages and techniques:
- Ideally Max and Maya is acceptable for some projects
- Highly competent in UV unwrapping and achieving appropriate texel density
- Confident sculpting ability in Zbrush
- Can efficiently create low poly models using Topogun or similar software.
- Polyflow is clean and is animation ready
- Strong understanding of material definitions and industry standard texture creation techniques and software:
- Ability to texture in Substance Painter or similar software
- Competent in high-res to low-res baking (this includes all relevant maps, not just normals)
- Basic knowledge of integrating into a commercial game engine:
- Unreal or Unity knowledge preferred, but any previous knowledge is helpful
- A solid understanding of game-engine mesh and texture requirements
- Other relevant skills include:
- Strong anatomy knowledge
- An eye for detail
- Able to work with minimal concepts to complete assets
- Able to adapt to many different art styles
- Can work autonomously in between critiques and reviews.
- Portfolio reflects a good balance of hard surface and organic modeling/sculpting.
If interested, please apply at the following and be sure and include a link to your reel and samples.
http://supergeniusstudio.com/contact/
VFX Artist (Contingent)
Requirements:
- Experience with Unreal FX and/or Unity FX
- Popcorn FX is a bonus
- Experience working with Materials in Unreal or Shader Forge in Unity
- Understanding of physics, force, timing, and color
- Excels at receiving and executing feedback
- Ability learn and create for different art styles
- Willingness to learn and apply new workflows, software, and ideas
- Self-motivated, with a strong ability to prioritize multiple tasks effectively
- Strong communication and organizational skills
If interested, please apply at the following and be sure and include a link to your reel and samples.
Rigging Artist (Contingent)
Requirements:
- Understanding of animation and modeling workflows
- Ability to create rigs that allow for a full range of movement, with a logical, easy to use and well thought out control structure
- Knowledge of Maya, with an understanding of the dependency graph, utility nodes, and the use of expressions
- 3DSMax rigging knowledge a bonus
- A general understanding of the principles of animation
- Ability to work in a team environment, possess strong communication skills, exhibit a high level of motivation
- Able to communicate creative and technical thoughts and ideas
- Able to follow directions well
If interested, please apply at the following and be sure and include a link to your reel and samples.